The Beginnings
Welcome to the first development update for Relict.
Finding the right pace isn't easy these days. Building a game under these circumstances is a demanding process, full of ideas, experiments, difficult decisions, and countless iterations.
And here we are, almost two years into development.
What started as a small project called Sandbox has slowly evolved into Relict, a multiplayer PvEvP extraction RPG built around exploration, progression, and the constant balance between risk and reward.
Our vision is to create a world where your decisions matter, your equipment defines your possibilities, and every expedition has something at stake.

A World of Nomads
You're a Nomad, a wanderer trying to find your place in a harsh and unforgiving world.
Your journey begins in the desert, where the Outpost becomes your refuge, a place to prepare, trade, craft, and plan your next expedition.
But nothing comes for free.
You'll need to venture beyond its safety, gather resources, hunt creatures, discover treasures, and bring back whatever you can carry.
The equipment you craft and acquire doesn't just determine your strength. It shapes your playstyle, unlocking different skills and abilities depending on what you choose to wield.
Whether you prefer to explore alone or team up with other players, the choice is yours.
Risk, Reward, and the Unknown
Somewhere out there, hidden across the world, are ancient Relicts.
Finding one is only the beginning.
Relicts allow you to open portals into dangerous dungeons, where you'll face hostile creatures, clear rooms, and ultimately challenge powerful bosses.
But monsters aren't your only concern.
Other players may be exploring the same dungeon, pursuing the same rewards, and deciding whether you're worth cooperating with or fighting.
Every expedition is a gamble. The further you push, the more you stand to gain, but making it back alive is never guaranteed.

More Than Just an RPG
Beyond combat and exploration, we're building systems intended to make Relict a living, interconnected experience.
A player-driven economy centered around trading, banking, and the value of resources and equipment is part of that vision.
We're also exploring something a little different: the possibility of integrating your own AI agent into the game, allowing it to assist with repetitive activities, gathering, and progression.
It's an ambitious direction, and one we're approaching step by step.
Almost Two Years In
A lot has changed since the first version of Sandbox.
Ideas have come and gone. Systems have been rebuilt. What seemed straightforward at the beginning often turned into something much more complicated.
And there's still a lot ahead of us.
Relict is a work in progress, and we're not pretending otherwise. We want to share the development process, the challenges, the experiments, and the progress as the game continues to take shape.
This is where we'll document that journey.
Welcome to Relict.
The journey has only just begun.
